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Hi,
I tried to create a bottle with sor and wondered about a strange black area.
It's just at the height of the horizon (wether there is a plane or not).
Is it a bug or a mistake of mine?
complete sourcecode:
#include "colors.inc"
camera {
location <0, 8, -30>
look_at <0, 10, 0>
}
light_source { <50, 50, -10> color rgb 1 }
plane {
y,0
pigment {Blue}
}
sor{
11,
<0.006000,0.603000>,
<0.002000,0.574000>,
<0.028000,0.578000>,
<0.031000,0.595000>,
<0.021000,0.602000>,
<0.018000,0.622000>,
<0.021000,0.647000>,
<0.044000,0.700000>,
<0.044000,0.863000>,
<0.000001,0.873000>,
<0.000001,0.874000>
pigment {color Blue}
scale 40
rotate <180,0,0>
translate <0,34.5,0>
}
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